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T&R

B&E

U&S

MD
&C

C&A

Creativity & Aesthetics

"To achieve change, designers are creative and inquisitive as the act of designing is a constant process of dealing with a lack of information. They can generate, select and refine ideas by using a variety of creativity techniques and by changing perspectives. Designers make use of physical and interactive materiality and have a critical attitude towards their aesthetic quality (good for the sake of good), demonstrated in quality of form, interaction, etc. They trust their senses and find a balance between intuition and knowledge-driven design."

My development

Creativity and aesthetics are both intertwined in my workflow as well as the products and ideas I produce. In fact, as design is a process of dealing with a lack of information, I have adopted a variety of creative techniques to conquer this. The main method, being the iterative design process, has shown its value and changed my perspective from a hesitant perfectionist at the start of my bachelor's to a decisive designer, now viewing decisions as a tool to gather knowledge and reflect rather than a definitive step. Furthermore, recognizing the creativity in my own identity, using tangibility and visualization for the generation and communication of ideas, a reflection on this approach has fuelled my vision and interest in the design for playful learning. Employing the value of creativity and aesthetics for the communication of ideas to stakeholders has also led to realizing the close connection between creative and entrepreneurship design aspects.

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In addition, courses like Aesthetics of Interaction, have prompted me to explore my personal aesthetics and realize that aesthetics should not solely be considered a form of beauty, but also a tool to inform the user of functionality. This storytelling value of aesthetics has also been explored in the Clarks design case, aiming to convey a touch of Eindhoven through the use of subtle wearable aesthetics. Additionally, Exploratory Making and Sketching both gave rise to how quick exploratory iterations can enhance efficiency and be used as a tool to inform future steps. In contrast to rapid prototyping and generating ideas, a board year at student Team IGNTIE has also triggered the exploration and use of high-fidelity prototyping methods like laser cutting. In terms of professional visualizations, joining the UNID committee and doing an internship have kickstarted the advancement in professional tools like Adobe to enhance the communication of ideas. Moving forward, I plan to specialize my knowledge in aesthetics for play, aligning with my vision and goals.

Creative Programming

From Idea to Design

Exploratory making

Project 1

Exploratory sketching

Engineering Design

Project 2

Engineering Design USE

Aesthetics of Interaction

Project 3

UNID Committee

Internship

Student Team IGNITE

Design and Sensorial Form

Final Bachelor Project

Integration in
Projects

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HoriSun

Aesthetics of Interaction

The design of a unique wake up experience.

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Foamboard Modeling

Exploratory Making

The use of rich interaction and exploratory foamboard modeling techniques.

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UNID 43

Lucid Comittee

The development and contribution to a new era of the UNID magazine of Lucid.

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Simultaneity

Creative Programming

A first encounter with programming softwares and Arduino.

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Team IGNITE

Student Team

The rebranding of student team IGNITE.

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StraatPraat

Internship

A dialogue tool to investigate opportunities  for the future of a neighbourhood.

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Reversed Voodoo

Project 3 - Design Research

Exploring tangible methods for pain sensing amongst children.

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Claut

Engineering Design

An interactive tool for children with autism to ease a sensory overload.

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Cook It

From Idea to Design

A game to get familiar with the basics of cooking in playful and harmless way.

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iLAND

Final Bachelor Project

Enhancing career decision-making through collaborative, visual & tangible sensemaking.

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Kijkje in de toekomst?

Summerschool

How to facilitate participation for discussing impacts of technology on daily life?

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CO-Z

Creative Electronics

An adaptable time-light to automate appropriate mood-setting by light.

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Sketching

Exploratory Sketching

Development of a mental library to optimize communicative sketching.

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Dropless

USE Learning Line

The use of eco-feedback to reduce excessive water usage while showering.

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Glow in the Clarks

Design Case

Representing Eindhoven for the 70th anniversary of the iconic Desert Boot.

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Blend

Project 2 - Design

A smoothie based service to stimulate healthy nutrition in high school canteens.

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ReCycle

Project 1 - Design

A sustainable sharing bike light service to increase cyclists' safety at nighttime.

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Buitengewoon Jezelf

Internship

Co-creating dialogue tools for young adults with autism and identity questions.

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