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T&R

B&E

C&a

MD
&C

U&S

User & society

"Design is about creating value for people and directly impacts everyday life. To have a (positive) effect on the user experience, designers have basic awareness of psychology (perception, emotion and cognition) and sociology. Designers are sensitive and respectful (ethical and moral), can empathize with people and involve them as main stakeholders in the design process. They ask the right questions, and use quantitative and qualitative research methods to collect insights and evaluate or validate concepts. They switch perspectives throughout the design process to learn from and understand people in their societal context. They are open to different mind-sets and have a sensibility for social, political and cultural implications of design."

My development

Design is about creating value for people and positively impacting one’s life. Although I have always naturally empathized with people in general and had an interest in psychology, I have never actively utilized these qualities within design projects prior to starting my studies in Industrial Design. An initial instinct when designing was to reflect on designs and decisions from a personal perspective. However, I soon realized the importance of empathizing with target groups that I cannot fully identify with, enhancing a user-centric design.

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To effectively design for these groups, empathy became crucial. Courses like User Centered Design taught techniques to understand people and their societal context, as well as valuable data-gathering techniques and the translation of this into user requirements. This toolset and knowledge have been applied in most projects and further developed subsequently. A desire to further enhance my empathizing capabilities led to facilitating hands-on experiences with co-design in Project 2 and 3, and participating in a summer school in The Hague wherein I immersed myself with 24 other young professionals in the geographical context of a design case, closely interacting with stakeholders for an ultimate empathizing experience. This has significantly broadened my horizon and highlighted the significance of participatory design, aligning with my current vision of the value of collaborative sense-making for stimulating a multi-perspective view to serve as a foundation for user-centric design decisions.

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During my studies, I also developed a strong sense of ethical considerations in design, particularly emphasized in the USE Basics course, where I chose the track of Behaviour Change Technologies. The importance of ethical awareness was further reinforced during semester design projects and my internship, focusing on vulnerable user groups like children, adolescents with chronic illnesses, and young adults with autism and identity questions. In these projects, extensive research was essential before approaching users. In addition to collecting user insights, I also gained proficiency in various methodologies for assessing those such as programming numerical data as well as investigating qualitative insights through affinity diagrams, enabling me to make informed design judgments supported by empirical data. Also, research projects like Project 3 and Making Sense of Sensors have provided me with the knowledge on how to design studies to collect all aforementioned data.

User Centered Design

From Idea to Design

USE Basic

Project 1

Engineering Design

Project 2

Engineering Design USE

New Product Marketing

Project 3

Internship

Student Team IGNITE

Design Innovation Methods

Final Bachelor Project

Integration in
Projects

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Kijkje in de toekomst?

Summerschool

How to facilitate participation for discussing impacts of technology on daily life?

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Blend

Project 2 - Design

A smoothie based service to stimulate healthy nutrition in high school canteens.

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ReCycle

Project 1 - Design

A sustainable sharing bike light service to increase cyclists' safety at nighttime.

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Reversed Voodoo

Project 3 - Design Research

Exploring tangible methods for pain sensing amongst children.

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Claut

Engineering Design

An interactive tool for children with autism to ease a sensory overload.

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Dropless

USE Learning Line

The use of eco-feedback to reduce excessive water usage while showering.

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iLAND

Final Bachelor Project

Enhancing career decision-making through collaborative, visual & tangible sensemaking.

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Team IGNITE

Student Team

The rebranding of student team IGNITE.

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Buitengewoon Jezelf

Internship

Co-creating dialogue tools for young adults with autism and identity questions.

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Generaal Speciaal

Morgenmakers project

Stimulating social cohesion in the Generalenbuurt through social design.

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StraatPraat

Internship

A dialogue tool to investigate opportunities  for the future of a neighbourhood.

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Toegang!

Internship

How do you let municipalities in Eindhoven collaboratively integrate sheltered housing?

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