
C&A
B&E
U&S
In short
Cook It is a new digital-physical hybrid game that aims to improve your basic cooking knowledge in a playful way with the help of an interactive cutting board, a 3-piece interactive cutlery set and a huge variety of recipes, created during the first course of my bachelor in Industrial Design. This project kick-started my development as a designer in terms of investigating user needs, employing the iterative Design Thinking process, and collaboration in doing so.
grade
collaboration
course
7
Luuk Schot
Daan Sieben
Veerle Schreuder
Anna Siebers
From Idea to Design
The game
​Choose a recipe
Before starting the game, all teams choose a recipe together which they will have to collect the ingredients for and cook. You can either choose a recipe with a lot of steps (which also means a lot of ingredients and therefore results in a longer game), or a recipe with fewer steps (for a shorter game).
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Collect Ingredients
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All players will answer a question about one of the ingredients of the recipe. By answering the question right, you earn the ingredient.
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Cook Ingredients
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After having collected a selection of ingredients, you have the opportunity to cook. When you've cooked ingredients, the ingredients can no longer get stolen by others.
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Completing the recipe
In order to complete your recipe and win, you need to collect all ingredients.
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Game setup

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Connecting Boards
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To play the game together, place all boards next to each other with the cutlery pieces on top. The boards will recognize each other and every board will be connected to the cutlery pieces.
Starting the game
To start playing with the chosen recipe, place the recipe on one of the boards. The board will recognize the recipe and all boards will start the same game since they have been connected to each other.
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Play Online
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Are you not able to play together in the same room? Don’t worry! All boards can fill in a code on the screen which makes them connect to each other.
Learning points
I recognized the importance of accepting imperfections in a project and finding ways to make things as good as possible. This realization allowed me to develop trust in teammates and recognize the need for collaborative effort for effective design. This project also served as a first discovery and reflection on my natural role as an initiating and adaptable teammate, constantly generating ideas and seeking feedback to enhance the iterative design process. As a result, I have gradually developed the ability to let go of ideas that do not align with the core concept and highlight the challenge others may face in being narrow-minded during
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the design process.
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While initially frustrated by the lack of practical thinking by others and wandering off topic as a result, I have learned to accept individual differences and recognize the benefits of different viewpoints in a design process, while open-minded teammates can provide a more out-of-the-box ideation process, identifying opportunities which a rather practical and goal-oriented individual may not have been able to identify alone.