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C&A

B&E

U&S

MD
&C

T&R

Technology & realization

"To design interactive systems and build prototypes, designers choose and integrate appropriate sensors and actuators, use object-oriented design, algorithms, circuits and mechanisms. They can communicate with engineers from different disciplines (e.g. Electrical Engineering, Computer Science, Mechanical Engineering) and understand their scientific writings. They can read specifications and datasheets, and they can document hardware and software conscientiously. They can make informed judgements to demonstrate the technical and economic feasibility of their designs."

My development

Prior to starting my studies in Industrial Design I had no experience with electronics whatsoever, provoking nerve-racking situations whenever the topic of electronics was brought up. To overcome this hesitation and develop all-round designer competencies, I have set various goals to take on as many opportunities as possible to face my challenges within this area. This fueled my drive to overcome any occurring obstacles, finally gaining enough expertise to demonstrate my designs without limiting my creativity due to a lack of knowledge of the integration of electronics. A significant advancement in this area has been within the Creative Electronics course, teaching the fundamentals of specifications and usage of hardware.

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Not only did I recognise the value of prototyping skills for product development, but also for idea generation. The value of employing electronics in the exploratory phase was addressed within the course Exploratory Making, where I took the opportunity to put my acquired knowledge into practice while aiming to create interactions with electronics through exploratory prototyping. This is beneficial, as this gives both users and stakeholders a better impression of a user experience. Additionally, multidisciplinary courses such as Engineering Design and the USE Learning Line of this, have confirmed the value of understanding engineering languages, enabling me to assist them in their expertise as well. The exploration of a wide variety of realization techniques, such as 3D-printing, laser-cutting, and other machines to modify objects, as well as a board year experience in student Team IGNITE which broadened my vision on realization possibilities (e.g., by outsourcing), has provided me with a solid foundation of skills to communicate ideas and have an impression of what is possible in design, making me a competent designer in technology.

Engineering Design

Project 2

Engineering Design USE

Creative Programming

Exploratory making

Creative Electronics

Design for games & play

Internship

Student Team IGNITE

Final Bachelor Project

Integration in
Projects

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CO-Z

Creative Electronics

An adaptable time-light to automate appropriate mood-setting by light.

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Blend

Project 2 - Design

A smoothie based service to stimulate healthy nutrition in high school canteens.

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Kijkje in de toekomst?

Summerschool

How to facilitate participation for discussing impacts of technology on daily life?

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Team IGNITE

Student Team

The rebranding of student team IGNITE.

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Claut

Engineering Design

An interactive tool for children with autism to ease a sensory overload.

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Simultaneity

Creative Programming

A first encounter with programming softwares and Arduino.

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Foamboard Modeling

Exploratory Making

The use of rich interaction and exploratory foamboard modeling techniques.

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Dropless

USE Learning Line

The use of eco-feedback to reduce excessive water usage while showering.

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iLAND

Final Bachelor Project

Enhancing career decision-making through collaborative, visual & tangible sensemaking.

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